Motivation and demotivation

Gerard Capes

Overview

  • Motivation is the best predictor of learning, and this episode covers typical ways learners are motivated, and how they can be demotivated.
  • Situation we’re often dealing with:
    • Most scientists just want to do science, and view programming as a ‘tax’.
    • Early programming experiences often demoralising.

Creating a positive learning environment

  • Is important for learner success
  • Crucial to establish workshop as safe space for learning
    • Present instructor as learner: OK to make mistakes (live coding)
    • Establish norms for interaction: code of conduct, taking turns in discussions
    • Acknowledge material is challenging, and their misunderstandings are valid

Teach most useful first

  • People learn best when they care about a topic and believe they can master it.
  • Aim to teach something they think is useful in first 15 mins.
    • Something they can apply to their work
    • Also builds confidence in us for later episodes, if the useful bit takes longer to get to
    • ‘Authentic tasks’ will be highly motivating
What to teach
What to teach

Exercise: Authentic tasks

  • Think about some task you did this week that uses one or more of the skills we teach, (e.g. wrote a function, bulk downloaded data, built a plot in R, forked a repo) and explain how you would use it (or a simplified version of it) as an exercise or example in class.
  • Pair up with your neighbor and decide where this exercise fits on a graph of “short/long time to master” and “low/high usefulness”.
  • In the class shared document, share the task and where it fits on the graph. As a group, we will discuss how these relate back to our “teach most immediately useful first” approach.

This exercise and discussion should take about 10 minutes.

Motivation strategies

  • Connect the material to students’ interests
  • Provide authentic, real-world tasks
  • Show relevance to students’ current academic lives
  • Demonstrate the relevance of higher-level skills to students’ future professional lives
  • Identify and reward what you value
  • Show your own passion and enthusiasm for the discipline

Exercise

Strategies for motivating learners

  • Discuss ideas from the list in the shared document, and describe how they can be applied in our workshops

Exercise

Brainstorm motivational strategies

  • Think back to a computational (or other) course you took in the past, and identify one thing the instructor did that motivated you.
  • Pair up with your neighbour and discuss what motivated you.
  • Share the motivational story in the shared document.

This exercise should take about 5 minutes.

Demotivation

  • Motivation can go both ways - don’t crush their enthusiasm!
  • No-one intends to demotivate, but it’s easy to do accidentally.

Exercise

Brainstorming demotivational experiences

  • Think back to a time when you were demotivated as a student (or when you demotivated a student).
  • Pair up with your neighbour and discuss what could have been done differently in the situation to make it not demotivating.
  • Share your story in the shared document.

This exercise should take about 5 minutes.

Demotivators

  • Unfairness and indifference
  • Other things not to do:
    • Be scornful of any tool e.g. Excel, Word, GUI applications
      • By association, learners will feel like you’re criticizing them
    • Dive into complex discussion with 1 or 2 people
    • Pretend to know more than you do
    • Use the J word (just)
    • Feign surprise

Stereotype threat

Self-confirming belief that one may be evaluated based on a negative stereotype

  • Anxiety about confirming those stereotypes can reduce performance
    • Don’t remind people of negative stereotypes
    • “I’m so glad you’re here because we don’t get enough women in programming.”
  • Never learn alone
    • Get people to sign up in groups

Imposter syndrome

The unfounded belief that you’re not good enough
The unfounded belief that you’re not good enough

Dealing with imposter syndrome

  • Ask for feedback from someone you trust, and believe it!
  • Learn from role models

  • Academics are particularly susceptible (isolated working, public results)
  • Share stories of your mistakes and struggles
    • It’s OK to find things difficult!
  • Emphasise that you want questions

Accessibility

  • Unequal access to lessons is demotivating!
    • e.g. screen readers unable to read images
  • Not always possible to accommodate everyone, but can have a structure in place
    • Do easy things first, gives confidence other concerns will be addressed
    • e.g. font, text size, room access
  • Accessibility measures help everyone
    • e.g. curb cuts, image captioning

Exercise: Learning about accessibility

The UK Home Office has put together a set of posters of dos and don’ts for making visual and web-based materials more accessible for different populations. Take a look at one of these posters and put one thing you’ve learned in the shared document.

This exercise should take about 5 minutes.

Inclusivity

  • Policy of including people who might otherwise be marginalised
    • e.g. women, people of colour, LGBT, disabled
  • Making a positive effort to be more welcoming to those groups
  • Make notes free of gendered pronouns, use culturally diverse names
  • Emphasise the rate of learning is important, not their starting point
  • Encourage pair programming

Code of conduct

  • Sets expectations for participation
  • Just the fact it exists tells people something about our values
  • “Be excellent to each other”

Key points

  • A positive learning environment helps people concentrate on learning.
  • People learn best when they see the utility in what they’re learning, so teach what’s most immediately useful first.
  • Imposter syndrome is a powerful force, but can be overcome.
  • Accessibility benefits everyone.